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- -----------------------------------------------------------------
- All Coding, Drawing & sampling
-
- by
-
- CP-3-69
-
- Using these progs
- ----------------------
- STOS: the Game creator
- NeoChrome Master V2.25
- Replay Pro
-
- -----------------------------------------------------------------
-
- Phantom Slayer
- --------------
-
-
- About this game
-
- Phantom Slayer is based on the Dragon 32 Phantom Slayer game, but
- it is a bit more advanced than the Dragon game. (i started adding
- some small features, and then i added some more, and more ect...)
-
- The Dragon 32 version was programmed by Ken Kalish and published
- by Microdeal a century ago (in computer terms). I have also seen
- it on other systems under names like 'Ghost Hunt' and
- 'Catacombes'.
-
- Anyway, it is so different from its 8bit parents that you
- should not worry about any copyright laws.
-
- I have kept everything down to a minimum in this game sins it was
- meant to be situated in arcade halls in a SF-Pirates game i
- am (was?) making, so everything works within the limits given by
- the main game (called Corcon VII).
-
- -----------------------------------------------------------------
-
- Legal Bits
-
- This game is Public Domain, so do what you want.
-
-
- People with ears might recognise two of the samples used in this
- game, these are:
-
- 1: Next level drum sample from a CD with Paula Abdul, not my
- favourite type of music but loads of nice drum loops to steal.
-
- 2: Message on Game finished screen by Mr. Rotten of P.I.L. MY
- KIND OF MUSIC! well, his Sex Pistols stuff is brill. Sampled
- from the 'Hardware' soundtrack CD.
-
- Sins this is a PD game they wont get any payment for my use of
- their samples so all of you should immediately run out and buy
- all their CDs. NOW!!!
-
- BTW : RIP to Kurt Cobain who shot himself today...
-
- 'I hate myself, i wish i was dead'
-
- -----------------------------------------------------------------
-
- Instructions
-
- You have to get down to the lowest level in a underground complex
- to claim the Billion Dollar prize (or whatever..). Unfortunately
- the maze like corridors are guarded by Cyber-Corp droids.
-
- To get to the next level you have to find the hatch in the floor
- that protect the emergency stairway between the levels. To help
- you finding the hatches and to warn you about the droids you have
- a electron detector that bleeps when electronic equipment is in
- use around you (like the droids and the battery operated
- hatches).
-
- You also have to find the hatch within a set time limit.
-
- But lets forget about the rest of the instructions as they are
- of no interest what-so-ever, and the story is thinner than a
- super model trapped in a Nazi death camp (hmmm that's a good idea
- for a sexy Wolfenstein clone!, or a follow up to my insane
- interactive text adventure 'Die Hard VIII: Return of the living
- Die hard')
-
- controls
-
- The entire game can be controlled by the numeric keyboard and the
- keys used are.
-
- 0 - Go backwards
- 1 - Turn left
- 2 - Walk forward
- 3 - Turn right
- 4 - Decrease Electron detector range
- 5 - Increase Electron detector range
- 6 - Change Electron detector mode
- Space - Fire gun
-
- You can also move and fire with the Joystick.
-
-
- Objects on the screen
-
- In the top row
-
- - Amo clips
- - View direction
- - Electron detector range (Number shown x 2 = range)
- - Electron detector mode Red light : Detect Droids
- Green light: Detect Hatch
-
- Mid row
-
- - Level
- - Number of shells left in clip
- - Scanner Blue dot : You
- Red dot : Droid
- Blinking/Green : Hatch
-
- - Number of Droids left on this level
-
- The scanner is time activated, only your position is visible when
- you start the level. The droid positions becomes visible when
- aprox 40% of the time limit is used, while the hatch only becomes
- visible when the time is about to run out.
-
- Bottom row
-
- - Time left on this level
-
- When you press a key or the fire button to start a game the
- following info is shown. (example from level 1)
-
-
- GHOSTS
- ------------------
- NUMBER OF : 7
- MAX SHIELDING : 2
- MOVEMENT DELAY :15
- SENSOR RANGE : 6
- ------------------
- GUN TYPE :SS
- TIME DELAY :20
- LIVES : 3
-
- Number of: The number of ghosts on this level
-
- Max Shielding: The ghosts on this level might have up to two
- shields + their 'life' so you might have to shoot them three
- times to kill them. The number of shields is individual for each
- ghost on a level.
-
- Movement Delay: The number of times the game updates before the
- ghosts moves again, the higher the number the slower they are.
- All the ghosts moves at the same time.
-
- Sensor Range: If a ghost come within this range of you it will
- sense you and turn its movement program from the 'AI' mode to a
- 'Homing' mode. The range here is the exact range and not the
- range X 2 used by your detector.
-
- Gun Type: The type of gun you have, there are three types...
-
- SS: Single Shot, a very slow gun takes ages to reload
- AG: Automatic Gun, not as slow as the SS
- MG: Machine Gun, this one eat bullets so watch the amo
-
- Time Delay: The number of turns the game updates before the timer
- is increased. The higher the number the more time you have.
-
- Lives: The number of lives you have left.
-
- When you die!
-
- When you die both the 'view' and the scanner is taken one step
- back in time, the scanner is also zoomed up with all details
- showing, this should give you a good indication of the situation
- that killed you.
-
- PS: Both you AND the Droid might have moved at the same time.
-
- PSS: Does the word 'TIME LIMIT' ring a bell?
-
-
- When you have wasted your last life!!
-
- You will see a gfx screen of you (a girl!) lying dead emh...
- sorry... lying 'knocked out' on the floor with a Cyber Corpse
- Droid standing above you.
-
- Sins i am a member of S.A.D.O. (Sensorship and Discipline Org.) i
- can not have any killing in this game!
-
-
- When you manage to finish this game!
-
- It should really be IF YOU EVER manage... etc, but after i added
- the Sensor Mode feature the game became much easier than before
- so it should be possible to finish this game. If you do you will
- be greeted with another pic of yourself (as a bikini clad female)
- sitting in the middle of your new won treasure, and you can
- listen to a message from P.I.L. (thats MR. Rotten to you punks).
-
- -----------------------------------------------------------------
- Q & A
- -----------------------------------------------------------------
-
- So why did you prog this game then when you could have made the
- eleventh billion PD version of Pac Man?
-
- Well, the Dragon game could give you a real shock, turn the
- lights off and the sound on full volume and find out for
- yourself!
-
- PS: If you have a bad heart then DO NOT play this game, i'm not
- saying this to make this game sound more interesting, it could
- really be dangerous for you.
-
-
- So why is it 'letter boxed' then?
-
- The black spaces on the screen belongs to the standard key and
- info menus used by the main game (Corcon VII).
-
-
- So where's the animations & differentiated walls?
-
- The graphic detail is low to save memory space sins it had to
- work as a game in a game.
-
-
- Why is the Scanner so small? I can hardly see a thing
-
- It was only meant as a Map, but i made the character locations
- visible to check the ghosts AI routine, while doing these tests i
- noticed that its small size increased the tension sins you get
- distracted while you trie to figure out where the hatch is
- hidden or the location of the ghost that makes you detector bleep
- (it also makes this rather hard game a bit easier).
-
- So where's the High Score List?
-
- Beats me! Well, actually i couldn't bother to programme one...
-
-
- PS. This game runs the STANDARD version of STOS, if i had used
- the ACO routines then the game would have been much faster, but
- then it is already to fast so why bother.
-
-
- CP-3-69 signs off 03:35:19 09 April 1994
-
- But i didn't release it then, did i? No! i started working in
- Oslo (thats far far away from where i am now) so i didn't have
- time to release it. 1 Hour ago i decided to finish this game, i
- added the loading screen (yes i have used a part of it before in
- a slide show) and that's it, game finished!
-
- Last Update 24 July 1994, and i'm flying back to Oslo tomorrow...
-
- PS: Buy a Jag & Tempest 2000, best game ever created (on this
- planet anyway).
-
-